How to Play Pirots 5

Pirots 5 replaces fixed paylines with ELK Studios' CollectR™ system. Four birds move across an expanding grid and collect gems linked to their own colours. Each collected paying symbol adds its value to the round win, then new symbols can drop into the cleared spaces and keep the sequence alive.

The rules at a glance

CollectR™ replaces paylines with movement across the board.

Starting grid
6x6
Maximum grid
8x8
Win system
Birds collect matching-colour paying symbols
RTP
87%–96%
Volatility
High, 7/10
Hit frequency
25.1%
Bet range
0.20–100
Maximum win
10,000x bet
Bonus trigger
Three Bonus symbols collected by the birds

What happens in one round

A round continues while the birds can reach matching gems or eligible feature symbols.

Set the stake

Choose the amount used for the next round and start play on the 6×6 board.

Collect and move

Each Pirot takes a reachable gem matching its colour, then occupies the cleared position.

Refill and develop

New symbols fall into open spaces while upgrades and transformations reshape the board.

Credit the result

The accumulated win is credited when every movement and feature effect has finished.

How the birds move

Bird movement is based on adjacency. A matching symbol can be collected when it is directly above, below, left or right of the bird. Diagonal gems are not collected through the standard movement rule.

After collecting a gem, the bird occupies the cleared position. That new position may expose another matching symbol and extend the path. The chain can continue until no valid matching gem or collectable feature symbol remains within reach.

How wins are formedPirots 5 does not use fixed paylines or conventional matching-symbol line wins. A gem pays when the bird linked to that colour collects it.

The expanding grid

Every round begins on a 6x6 board. Grid expansion can open additional positions as play develops, increasing the space available for gems, birds and feature symbols. The maximum grid is 8x8.

Because wins depend on bird movement, a larger grid can create longer collection paths and more room for transformations, upgrades and world-specific effects.

When the Bonus Game starts, the current grid size carries into the feature instead of returning to 6x6.

Explore Every Feature

Collection meter and feature symbols

Paying-symbol collections build the meter above the grid. Once enough progress has accumulated, feature symbols are released into play.

Those symbols can increase gem payout levels, convert existing gems, add Wilds or Coins, contribute Bonus symbols or alter movement. Several effects can interact within the same round, so the state of the board after one feature can determine what the birds collect next.

Paying symbols

Each value is a multiplier of the selected bet.

Paying symbols
LevelRed gemPurple gemGreen gemBlue gem
10.10x0.10x0.05x0.05x
20.25x0.20x0.15x0.10x
30.40x0.30x0.25x0.15x
40.75x0.60x0.45x0.30x
52.00x1.50x1.20x0.80x
66.25x5.00x3.75x2.50x
725.00x15.00x10.00x7.50x
Blackfeather gems0.15x0.30x0.50x1.00x3.00x10.00x30.00x

Special symbols

Worlds can add their own symbols and hazards on top of this core set.

Wild

substitutes for a gem at the active level.

Coin

pays its displayed coin value when collected.

Upgrade

increases the payout level of one gem colour.

Upgrade All

increases all four gem colours.

Transform

changes a group of gems into the collecting bird's colour.

Super Transform

repeats the transformation two or three times.

Bonus

counts toward Bonus Game entry.

Super Bonus

can upgrade a qualifying three-symbol trigger to the Super Bonus Game.

Token

counts toward the nine Tokens required to unlock Boss Castle.

Bonus Game & Super Bonus

The Bonus Game starts when the birds collect three Bonus symbols during the same active round. It begins with five bonus drops.

Bonus Game

The Bonus Game starts when the birds collect three Bonus symbols during the same active round. It begins with five bonus drops.

  • current grid size;
  • collection-meter progress;
  • gem payout upgrades.

Super Bonus

A three-symbol trigger that includes a Super Bonus symbol opens the Super Bonus Game instead of the standard Bonus Game. The developed grid, meter progress and gem upgrades remain persistent here as well.

  • current grid size;
  • collection-meter progress;
  • gem payout upgrades.
Bonus, Super Bonus and X-iter

Game controls

The stake selector sets the amount used for the next round. The main spin control starts play, while the game menu contains the paytable, rules and active RTP information. Where available, X-iter has its own menu for paid feature-entry modes.

Availability of X-iter can depend on local regulation and the casino running the game.

Play the Demo

Frequently asked questions

Does Pirots 5 use paylines?

No. Wins come from gems collected by the matching-colour birds through the CollectR mechanic.

What does each bird collect?

Each bird collects gems linked to its own colour plus eligible feature symbols it can reach.

How does the collection meter work?

Paying-symbol collections add meter progress. Completing the meter releases feature symbols that can alter the grid, symbols or payout levels.

How does the grid expand?

Feature activity can open additional positions beyond the starting 6x6 layout. The board can grow to 8x8.

How is the Bonus Game triggered?

Three Bonus symbols must be collected by the birds during one active round.

What carries into the Bonus Game?

The current grid size, collection-meter progress and gem upgrade levels remain active.

What is the maximum win in Pirots 5?

The game caps the total win from a round at 10,000x the selected bet.